Clark | HOOVA VR System Requirements

Clark | HOOVA VR System Requirements - full specs, system checker and the gaming PC setup you need.

Clark | HOOVA VR minimum requirements

  • Memory: 8 GB
  • Graphics Card: NVIDIA GeForce GTX 970
  • CPU: Intel Core i5-4590
  • File Size: 2 GB
  • OS: Microsoft Windows 10

Clark | HOOVA VR recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against Clark | HOOVA VR system requirements.

Can I Run Clark | HOOVA VR?

You will need at least 2 GB of free disk space to install Clark | HOOVA VR. The cheapest graphics card you can play it on is an NVIDIA GeForce GTX 970. Clark | HOOVA VR system requirements state that you will need at least 8 GB of RAM. To play Clark | HOOVA VR you will need a minimum CPU equivalent to an Intel Core i5-4590.

Clark | HOOVA VR will run on PC system with Microsoft Windows 10 and upwards.

Looking for an upgrade? Try our easy to use Clark | HOOVA VR set up guides to find the best cards. Filter for Clark | HOOVA VR graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

Clark | HOOVA VR FPS - what frame rate can you expect?

How many FPS will I get on Clark | HOOVA VR? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track Clark | HOOVA VR FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Clark | HOOVA VR performance. Our app is compatible with hundreds of the best PC games and available now.

Clark | HOOVA VR Details

Clark | HOOVA VR PC Specs
   Download Via Steam
   Developer The Mill
   Publisher The Mill
   Categories Casual Free to Play
   Clark | HOOVA VR Release Date 25th of January 2018
What is Clark | HOOVA VR?

Hoova, a room-scale VR experience, explores a dark, dystopian future and investigates topics of isolation, dependency and identity in Virtual Reality.